Author's Purpose
Overview
Students read a short passage and determine the author’s purpose. They compete against the game or a partner.
The students use the Room Recess website.
Learning Objectives
Students will:
- Be able to read a passage and determine the author’s purpose.
Vocabulary
Vocabulary Words:
- Inform: Inform is giving information and facts.
- Persuade: To persuade is trying to get you to do or think something.
- Entertain: To entertain is trying to get you to feel emotion.
- Author’s Purpose: The author's purpose is the author’s reason for writing.
Pre-planning
To prepare for this lesson:
- Introduce the students to the Author’s Purpose website.
- Give examples of the three types of writing; inform, persuade, entertain.
- Watch the video as a class and discuss it.
- Introduce students to the website and go over the procedures.
Accommodations
See Accommodations Page and Charts on the 21things4students.net site in the Teacher Resources.
Steps
Directions for this activity:
- Students watch the informational video that explains the Author’s Purpose.
- Have the students access the website on a device.
- Select the number of players. Students can play independently or with a partner.
- The student selects a game piece.
- The student takes a turn on the spinner moving the number of spaces indicated.
- The student reads the passage.
- The student selects the Author’s Purpose.
- Continue until there is a winner.
Assessment Options
Different options for assessing the students:
- Observations
- Check for understanding
- Have students write their own informational, persuasion and entertainment pieces. Share with student or discuss as a class. They can be put on a shared Google slide for all students to see.
- Use these FREE Author's Purpose worksheets.
MITECS COMPETENCIES & ISTE STANDARDS
MITECS: Michigan adopted the "ISTE Standards for Students" called MITECS (Michigan Integrated Technology Competencies for Students) in 2018.
Empowered Learner
1a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
1b. Students build networks and customize their learning environments in ways that support the learning process.
1c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1d. Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
Devices and Resources
Device: PC, Chromebook, Mac, iPad
Browser: Chrome, Safari, Firefox, Edge, ALL
Apps. Extensions, Add-ons
Websites:
Author's Purpose
CONTENT AREA RESOURCES
ELA
Students write to inform, persuade and entertain.
Integrated Arts
Create charts that explain the differences between inform, entertain and persuade.
Credits
This task card was created by Julie Hoehing, Lake Shore Public Schools, January 2020.