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15. Design Thinking

Introduction

Design Thinking is the process of designing something to solve a problem. It shares many similarities to the Engineering Design Process you might learn in a STEM class and the scientific method you learn in science. However, it works well in creating solutions to problems that impact humans, also known as Human-Centered Design.

In this Thing, you will learn about the process through examples and then work with a team to identify a problem, generate ideas to solve it, prototype your best idea, test it out, and ultimately share it. Your goal is to make a positive impact on the problem you choose.

LEARNING OBJECTIVES

  1. Be able to use research skills to understand real-world problems and develop ideas to solve them [Innovative Designer, Knowledge Constructor].
  2. Know how to use a design process to solve a problem [Innovative Designer].
  3. Be able to create and test prototypes to improve on a design [Innovative Designer].
  4. Choose appropriate tools to organize and manage a process with team members [Innovative Designer, Global Collaborator].
  5. Be able to choose appropriate tools to share your ideas with a target audience [Innovative Designer, Creative Communicator].
  6. Know that technology solves problems or changes how people interact with the world [Knowledge Constructor].

What is Design Thinking?

Before moving on to the first Quest, play the 'What is Design Thinking?' video (Direct Link 1:50 min.) below. While the video is playing, consider the components you may already be familiar with in the design thinking process.

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