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15. Design Thinking

Introduction

Design Thinking is a process for designing something to solve a problem. It shares a lot of similarities to the Engineering Design Process you might learn in a STEM class and the Scientific Method you learn in science. However, it tends to work really well with creating solutions to problems that impact humans, also known as Human-Centered Design.

In this Thing, you will learn about the process through examples, and then work with a team to identify a problem, come up with ideas to solve it, make a prototype of your best idea, test it out, and ultimately share it. Your goal is to make a positive impact on the problem you choose.

LEARNING OBJECTIVES

  1. be able to use research skills to understand real-world problems and develop ideas to solve them [Innovative Designer, Knowledge Constructor]
  2. know how to use a design process to solve a problem [Innovative Designer]
  3. be able to create and test prototypes to improve on a design [Innovative Designer]
  4. be able to choose appropriate tools to organize and manage a process with team members [Innovative Designer, Global Collaborator]
  5. be able to choose appropriate tools to share your ideas with a target audience [Innovative Designer, Creative Communicator]
  6. understand Tinkercad design software basics [Empowered Learner]
  7. know how to use Tinkercad software to design your own invention that solves a problem or changes how people interact with the world [Innovative Designer]
  8. know that technology is something that solves a problem or changes how people interact with the world [Knowledge Constructor]

Direct link to What is design thinking?  (1:50)

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