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15. Design Thinking

Introduction

Design Thinking is the process of designing something to solve a problem. It shares many similarities to the Engineering Design Process you might learn in a STEM class and the scientific method you learn in science. However, it works well in creating solutions to problems that impact humans, also known as Human-Centered Design.

In this Thing, you will learn about the process through examples and then work with a team to identify a problem, generate ideas to solve it, prototype your best idea, test it out, and ultimately share it. Your goal is to make a positive impact on the problem you choose.

LEARNING OBJECTIVES

  1. Be able to use research skills to understand real-world problems and develop ideas to solve them [Innovative Designer, Knowledge Constructor].
  2. Know how to use a design process to solve a problem [Innovative Designer].
  3. Be able to create and test prototypes to improve on a design [Innovative Designer].
  4. Choose appropriate tools to organize and manage a process with team members [Innovative Designer, Global Collaborator].
  5. Be able to choose appropriate tools to share your ideas with a target audience [Innovative Designer, Creative Communicator].
  6. Know that technology solves problems or changes how people interact with the world [Knowledge Constructor].

What is Design Thinking?

Before moving on to the first Quest, play the video below. While the video is playing, consider the components you may already be familiar with in the design thinking process.

Direct link (1:50 min.)

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