15. Design Thinking
Introduction
Design Thinking is a process for designing something to solve a problem. It shares a lot of similarities to the Engineering Design Process you might learn in a STEM class and the Scientific Method you learn in science. However, it tends to work really well with creating solutions to problems that impact humans, also known as Human-Centered Design.
In this Thing, you will learn about the process through examples, and then work with a team to identify a problem, come up with ideas to solve it, make a prototype of your best idea, test it out, and ultimately share it. Your goal is to make a positive impact on the problem you choose.
LEARNING OBJECTIVES
- be able to use research skills to understand real-world problems and develop ideas to solve them [Innovative Designer, Knowledge Constructor]
- know how to use a design process to solve a problem [Innovative Designer]
- be able to create and test prototypes to improve on a design [Innovative Designer]
- be able to choose appropriate tools to organize and manage a process with team members [Innovative Designer, Global Collaborator]
- be able to choose appropriate tools to share your ideas with a target audience [Innovative Designer, Creative Communicator]
- understand Tinkercad design software basics [Empowered Learner]
- know how to use Tinkercad software to design your own invention that solves a problem or changes how people interact with the world [Innovative Designer]
- know that technology is something that solves a problem or changes how people interact with the world [Knowledge Constructor]
Direct link to What is design thinking? (1:50)
In this Quest, you will use design thinking to identify people's needs and identify their problems. A Digital Breakout Activity is also provided. QUEST 2: WHAT'S YOUR PROBLEM? In this Quest, you will begin the design thinking process by identifying problems to solve. QUEST 3: BIG IDEAS In this Quest, you will generate ideas that might help to solve the problem you selected in Quest 2. |
In this Quest, you will create a prototype (an object, a media element, a visual, a presentation) to test your idea and convey it to others. QUEST 5: TEST & IMPROVE In this Quest, you will test your prototype to see if it solves your problem. Your goal during testing is to gather feedback to improve your design. QUEST 6: REFLECT & SHARE In this Quest, students will reflect upon their learning and the design thinking process. |
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Thing 15 Design Thinking Vocabulary Quiz
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