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Q4. Prototypes: Introduction

15. Design Thinking

Introduction

In this Quest, you will create a prototype (an object, a media element, a visual, a presentation) to test your idea and convey it to others. It should be something that can be heard, held, or seen. Remember that a prototype does not need to be pretty or functional to convey your idea.

learning objectives

I can:

  • Research and cite sources for inspiration for your design.
  • Create a prototype to convey key features of your design.
  • Select appropriate resources for creating a prototype.

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MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
a. Articulate and set personal learning goals, developing strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.
d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use, and troubleshoot current technologies, and transfer their knowledge to explore emerging technologies.

2. Digital Citizen
b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

3. Knowledge Constructor
a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
b. Evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.
c. Curate information from digital resources using a variety of tools and methods to create collections of artifacts or solve authentic problems.
 d. Build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.

4. Innovative Designer
a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems. b. Select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
c. Develop, test, and refine prototypes as part of a cyclical design process.
d. Exhibit a tolerance for ambiguity, perseverance, and the capacity to work with open-ended problems.

6. Creative Communicator
a. Choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
b. Create original works or responsibly repurpose or remix digital resources into new creations.