gamedesign

Q3 Patterns: Introduction

21. Computational Thinking

Introduction

Moving along the problem-solving path, after you have decomposed the problem, it's time to analyze the data.  In this Quest, you will look at pattern recognition and how you look at the data and draw conclusions by noticing similarities and differences. 

There are patterns in almost everything if you look closely. There are patterns in math, science, art, nature, and literature. music, etc. If there is a problem, finding the pattern is often the most efficient way to solve it. 

Learning Objective

I can:

  • Recognize patterns or trends in data.

A Cool Fact to Know

Do you know who Alan Turing is? He and Gordon Welchman along with others helped crack Hitler's Enigma Code in World War II. It is believed that it helped shorten the war by a couple of years. He and the rest of the team looked at patterns to solve the Code. Play this short video as a class to learn how they cracked the code. 

Discussion Question: What did you find interesting in the video?  Be prepared to share your thoughts.

How Was Hitler's Enigma Machine Cracked? (3:05 min.)

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

5. Computational Thinker
a. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions
b. Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making
c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving