gamedesign

Q5 Algorithm: Breakout

21. Computational Thinking

Digital Breakout

Note: If you do not know what a 21t4s Digital Breakout Activity is, open the content box on the right above the Printer icon, read and watch the video for hints.

There are five locks to open to solve this challenge. Check with your teacher about working with a partner, team, or as a class to solve this before the timer runs out.
Direct Link to the Breakout.  Good Luck!

Screenshot image for the PuzzleMaster Digital Breakout activity. This shows a neo computer work station.

Once you unlock it, you might want to take a screenshot of the Award for your portfolio, or check with your teacher.

Please be sure to tell us what you think of this Breakout Activity so that we can meet your needs. Teachers and Students please use this link for a very short survey about this breakout.

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
d. Understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologie
s

4. Innovative Designer
d. Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems

5. Computational Thinker
a. formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions
b. collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making
c. break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving
d. understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions

6. Creative Communicator
c. Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations

A Digital Breakout may also be called a Digital Escape Room.

This is a web-based, game-like activity where students use clues to unlock a series of puzzles or activities to solve a challenge (or to escape a digital room).

Students frequently work together, (conference, or chat) as they work to locate and solve clues.

For additional help  to solve a breakout view this short video (3:44).