cybersafety

Q5 Cyberbullying: Completing this Quest

In this Quest, you have learned about the impact of cyberbullying by completing the following training module activities:

  • Netiquette and how various interactions and behaviors influence outcomes of an activity within the Interaction Analyzer.
  • Bystander vs. Upstander and how to identify the roles of cyberbullying within the Players Training Module.
  • Defense Protocols and how they are used to keep players and yourself safe in an online environment within the System Defense Console and the Escape the Trap Simulation.
  • Educating the Players and designing a visual metaphor about cyberbullying facts.

Icon of digital portfolioThe portfolio should be saved in your Google Drive or your OneDrive.  Make sure you have shared your portfolio with your teacher and added the correct permissions so they are able to help facilitate your learning throughout the remainder of the Cyber Smart Thing.


Check off this Quest on the 21T4S roadmap if it is used in class.

I am ready to go on to <Quest 6>.

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

2. Digital Citizen
a. Cultivate and manage their digital identity and reputation, and are aware of the permanence of their actions in the digital world.
b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

d. Manage their data to maintain digital privacy and security, and are aware of data-collection technology used to track their navigation online.

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