21T4S Webinar Series

Teaching 21 Things for the first time or need a refresher? This resource page is for you.

The team is currently (Nov. 2025 - May 2026) rolling out a webinar series that will eventually have a "get to know each Thing" webinar recording that will go over the ins and outs of each Thing.

Tech Tools & Teaching Innovation with 21 Things

The recordings below are from the webinar series that brings the 21 Things 4 Students curriculum to life! Whether you’re looking for a full, ready-to-use digital literacy program or a single Quest to plug into your existing lessons, this series will show you how flexible and powerful these resources can be in grades 5-9.

Through hands-on exploration, you’ll:
  • Dive into the full toolbox of digital skills in 21 Things 4 Students ~ Explore, experiment, and see how each Quest can spark student curiosity and creativity.
  • Roll up your sleeves ~ Try out each skill yourself, discover real-world applications, and get inspired by student-created examples you can bring straight into your classroom
  • Walk away ready to launch ~ confidently choose a Thing or Quest, test it out hands-on, and be prepared to guide your students through the adventure.

No matter your teaching style or subject area, you’ll discover practical ways to spark student engagement, build essential skills, and make technology integration seamless.

Series Audience:
  • Educators in grades 5-9 (with all grade level educators welcomed)
  • Curriculum Teams
  • Principals
For each webinar you will:
  • Step inside a Thing ~ Explore what’s taught in a specific 21 Thing module and discover how it connects to today’s classrooms.
  • Try it out ~ Get a quick, interactive look at a featured tool, skill, or concept that you can experience firsthand.
  • Take it with you ~ Walk away with ready-to-use ideas, tips, and real classroom examples you can plug directly into your teaching.

Live Sessions Still Available?

Check out the registration linked in the image for live sessions that are still available ~ Nov. 2025 - May 2026.

Link to the Webinar Series Registration

Looking for a Thing not listed? Check back here end of Aug. 2026 for the 2026-27 schedule.

Thing 1: Mission Tech Basics Unlocked (21T4S Webinar)

Date: Nov. 5, 2025 
Facilitator(s): Melissa White & Tina Tribu
Description: Ready to launch your students’ digital journey? This session introduces the 21 Things 4 Students Basics Introduction Thing, designed to help learners in grades 5–9 build the confidence and skills they need to thrive with technology. Teachers and curriculum teams will explore how students can level up their tech know-how through seven interactive Quests that cover everything from computer basics and tech vocabulary to online safety, digital citizenship, and setting personal learning goals.

You’ll get a hands-on look at how students:

  • Navigate the 21T4S site and design their own learning path.
  • Practice safe, responsible, and ethical use of technology.
  • Use digital tools to demonstrate their learning and manage their own data.
  • Connect tech concepts to real-world issues around privacy and security.

Whether you integrate the full 21 Things or pick and choose Quests as stand-alone lessons, this session will spark ideas for weaving technology skills seamlessly into your classroom.

21T4S Webinar Series Thing 1 Basics Recording

21T4S Slide Deck for Thing 1 Basics



Thing 7: Be Legal & Fair (21T4S Webinar Series)

Date: Dec. 10, 2025
Facilitator(s): Kerri Collier, Tina Tribu
Description: Pirates are everywhere—but not the kind with ships and swords! This session introduces the 21 Things 4 Students Be Legal & Fair Thing, where students uncover how copyright and fair use protect creative work and why respecting those rules matters. Through interactive Quests, learners investigate real-world examples, explore Creative Commons, and practice strategies to avoid plagiarism while still making use of others’ ideas responsibly.

  • Teachers and curriculum teams will see how this Thing:
  • Brings digital citizenship to life with a creative, story-driven challenge.
  • Builds student awareness of copyright, fair use, and Creative Commons licenses.
  • Encourages students to think critically about their own social responsibility online.
  • Provides practical tools to help students create and share work ethically.

Whether taught as a full sequence or woven into projects where students use digital media, Be Legal & Fair ensures students gain the knowledge and habits needed to be responsible digital citizens.

**Webinar Recording with be added ~one week after the live session.


Thing 16: Career Prep (21T4S Webinar Series)

Date: Jan. 27, 2026
Facilitator(s): Megan Birdwell, Tina Tribu
Description: Help students imagine and design their future self! This session showcases the 21 Things 4 Students Career Prep Thing, where learners embark on seven interactive Quests that connect their unique interests, talents, and personalities to real-world careers. Along the way, students create digital portfolios, build personal brands, design professional documents, and even explore entrepreneurship.

Teachers and curriculum teams will see how this Thing:

  • Guides students in making thoughtful choices that impact their everyday life and future.
  • Builds career awareness by linking personal strengths to real opportunities.
  • Equips students to communicate creatively through multimedia portfolios and branding.
  • Inspires confidence by giving students a head start on envisioning themselves as future professionals.

Whether used as a complete journey or through stand-alone Quests, Career Prep is the perfect way to help students see the big picture of who they are and who they can become.

**Webinar Recording with be added ~one week after the live session.


Thing 3: My Digital Life (21T4S Webinar Series)

Date: Feb. 25, 2026
Facilitator(s): Nicole Belair, Tina Tribu
Description: What does it mean to live your best digital life? This session introduces the 21 Things 4 Students My Digital Life Thing, where learners dive into their personalities, learning styles, and strengths while discovering how technology can support them in personalized ways. Alongside self-reflection, students also build critical habits for staying safe, balanced, and intentional in their online lives.

Teachers and curriculum teams will see how this Thing:

  • Uses interactive tools to help students identify personality traits, strengths, and challenges.
  • Encourages students to reflect on their learning processes and set strategies for growth.
  • Shows students how to choose and apply tech tools that align with their unique styles.
  • Promotes digital well-being by teaching intentional and safe online practices.

Whether woven into advisory programs, embedded in core content, or used as stand-alone Quests, My Digital Life helps students better understand themselves—and equips them with the digital habits to thrive.

**Webinar Recording with be added ~one week after the live session.


Thing 13: Data Detectives (21T4S Webinar Series)

Date: Mar. 24, 2026
Facilitator(s): Lorri Batsie, Tina Tribu
Description: Data is the new evidence, and your students are the detectives! This session introduces the 21 Things 4 Students Data Detectives Thing, where learners transform from information gatherers into problem-solvers by uncovering patterns, building visuals, and making smart, evidence-based decisions. Through hands-on Quests, students explore every step of the data process ~ collecting, organizing, analyzing, visualizing, and applying their findings to real-world challenges.

Teachers and curriculum teams will discover how this Thing:

  • Builds critical digital literacy skills by teaching students to responsibly collect and manage data.
  • Strengthens math and problem-solving through spreadsheet practice with formulas and functions.
  • Empowers students to spot trends and patterns using data analysis.
  • Brings learning to life with charts, graphs, and dashboards that communicate powerful stories.
  • Encourages collaboration as students tackle data “cases” in teams or independently.

Whether tied to science projects, social studies investigations, or cross-curricular problem-solving, Data Detectives equips students with the skills to think critically and make decisions backed by evidence.

**Webinar Recording with be added ~one week after the live session.


Thing 21: Computational Thinking (21T4S Webinar Series)

Date: Apr. 22, 2026
Facilitator(s): Katherine Fredrickson & Clark Rodeffer, Melissa White
Description: How do students learn to think like problem-solvers, creators, and coders? This session explores the 21 Things 4 Students Computational Thinking Thing, where learners dive into the four key stages of computational thinking—decomposition, pattern recognition, abstraction, and algorithms. By breaking down problems, spotting patterns, filtering details, and building step-by-step solutions, students gain the strategies needed to tackle challenges across math, science, writing, and even everyday life.

Teachers and curriculum teams will discover how this unit:

  • Equips students with practical tools for analyzing and solving complex problems.
  • Builds connections between computational thinking and real-world problem solving.
  • Transitions naturally into coding as students apply their strategies to create games and automate tasks.
  • Strengthens logical thinking, creativity, and confidence through hands-on Quests and Gold-level challenges.

Whether used to enhance STEM learning or integrated across subject areas, Computational Thinking empowers students to approach challenges with clarity, creativity, and confidence.

**Webinar Recording with be added ~one week after the live session.


Thing 9: Search Strategies (21T4S Webinar Series)

Date: Nov. 19, 2025 
Facilitator(s): Melissa White
Description: Tired of students falling down the internet rabbit hole? This session spotlights the 21 Things 4 Students Search Strategies Thing, where learners discover how to move from aimless Googling to smart, focused searching. With hands-on Quests, students practice using the best research tools, learn how to evaluate information for credibility, and explore safe searching habits.

Teachers and curriculum teams will see how these activities:

  • Build essential research and digital literacy skills.
  • Teach students to properly cite their sources and avoid plagiarism.
  • Empower students to confidently navigate the web while staying safe.

Whether used as a complete Thing or as individual Quests to support class projects, Search Strategies gives students the skills to cut through the clutter and find reliable answers faster.

21T4S Webinar Series Thing 9 Search Strategies Recording

21T4S Slide Deck for Thing 9 Search Strategies



Thing 8: Troubleshooting (21T4S Webinar Series)

Date: Jan. 14, 2026 
Facilitator(s): Ron Houtman, Melissa White
Description: When tech fails, learning doesn’t have to stop! This session highlights the 21 Things 4 Students Troubleshooting Thing, where students take on the role of problem-solving superheroes. Through four interactive Quests, learners gain confidence in troubleshooting common computer and network issues, while also practicing strategies for thinking critically and logically when things go wrong.

Teachers and curriculum teams will discover how this Thing:

  • Builds student independence with hands-on troubleshooting skills.
  • Introduces real-world strategies for tackling everyday tech problems.
  • Guides students in creating flowcharts to visualize their problem-solving process.
  • Encourages critical thinking and resilience by exploring challenges and solutions.

Whether used as a full sequence or as stand-alone lessons when tech frustrations strike, Troubleshooting empowers students to take charge and turn glitches into learning opportunities.

**Webinar Recording with be added ~one week after the live session.


Thing 17: Creative Communications (21T4S Webinar Series)

Date: Feb. 11, 2026 
Facilitator(s): Danielle Humphrey, Tina Tribu
Description: Give your students the tools to make their voices heard! This session spotlights the 21 Things 4 Students Creative Communications Thing, where learners explore how to transform ideas into powerful digital creations. Through interactive Quests, students experiment with slides, visuals, and multimedia tools to discover the art of communicating clearly, creatively, and responsibly.

Teachers and curriculum teams will see how this Thing:

  • Introduces students to a variety of digital media tools for expressing complex ideas.
  • Helps students compare the strengths and weaknesses of different communication platforms.
  • Guides students in selecting the right tool for the right purpose.
  • Teaches responsible use and remixing of digital resources.
  • Encourages creativity through a design process that results in polished, student-created digital artifacts.

Whether built into core lessons or used as stand-alone Quests, Creative Communications equips students with essential skills for sharing their ideas in ways that captivate, inform, and inspire.

**Webinar Recording with be added ~one week after the live session.


Thing 6: Cyber Smart (21T4S Webinar Series)

Date: Mar. 10, 2026
Facilitator(s): Megan Birdwell, Tina Tribu
Description: What if your students were in charge of making the internet a safer place? This session highlights the 21 Things 4 Students Cyber Smart Thing, where learners step into the role of video game safety experts. Through immersive Quests, students investigate online safety, digital etiquette, and the real impact of cyberbullying—all while “reporting back” to developers to ensure safe and fun experiences for players worldwide.

Teachers and curriculum teams will see how this Thing:

  • Builds digital citizenship skills in a highly engaging, game-based context.
  • Equips students with strategies for safe and responsible online behavior.
  • Encourages empathy and awareness by addressing the effects of online bullying.
  • Reinforces positive digital habits through interactive, scenario-based challenges.

Whether used in full or as stand-alone Quests to address classroom needs, Cyber Smart makes digital safety practical, meaningful, and fun for middle-level learners.

**Webinar Recording with be added ~one week after the live session.


Thing 15: Design Thinking (21T4S Webinar Series)

Date: Apr. 7, 2026
Facilitator(s): Megan Birdwell, Melissa White
Description: How can students use creativity to solve real-world problems? This session introduces the 21 Things 4 Students Design Thinking Thing, where learners take on the challenge of human-centered problem-solving. Through hands-on Quests, students move step by step through the design thinking process: identifying a problem, brainstorming ideas, prototyping solutions, testing, and sharing results.

Teachers and curriculum teams will discover how this Thing:

  • Connects with familiar processes like the scientific method and engineering design while emphasizing human-centered solutions.
  • Encourages collaboration as students work in teams to tackle meaningful challenges.
  • Builds critical thinking, creativity, and resilience through prototyping and testing ideas.
  • Inspires students to see themselves as changemakers who can make a positive impact.

Whether integrated into STEM, advisory, or project-based learning, Design Thinking equips students with the mindset and tools to turn problems into possibilities.

**Webinar Recording with be added ~one week after the live session.


Thing 12: Tech Interactives (21T4S Webinar Series)

Date: May 6, 2026
Facilitator(s): Kerri Collier, Tina Tribu
Description: What if students could explore math, science, art, and social studies through hands-on digital experiences? This session spotlights the 21 Things 4 Students Interactives Thing, where learners dive into a collection of interactive websites designed to deepen understanding across content areas. With two flexible Quests full of options, students can choose activities that match their interests or align with classroom learning goals.

Teachers and curriculum teams will see how this Thing:

  • Introduces students to a toolbox of interactive, web-based resources.
  • Encourages exploration and personalization in learning.
  • Shows how interactives can strengthen comprehension in multiple subject areas.
  • Helps students connect content knowledge with digital skills in meaningful ways.

Whether integrated into a core lesson, used as enrichment, or offered for independent exploration, Interactives equips students with engaging tools to expand their learning beyond the textbook.

**Webinar Recording with be added ~one week after the live session.