cybersafety

Q5 Cyberbullying: Educate the Players

6. Cyber Smart

Visual Truths

Cyberbullying often feels like an invisible crime because it happens behind screens. There are no physical marks or reactions to see, so it is easy for people to pretend it isn't a big deal. To truly understand the scale of the problem, we have to look at the data. But honestly, just staring at numbers doesn't show the real feelings behind them. 

Players often ignore simple text warnings about cyberbullying. Your challenge is to take the facts and turn them into visual stories that gamers can't ignore.

As a training team, take a deeper look at facts of cyberbullying and how you can present the data in a way that will catch players’ attention.

Check out the Impact & Data portion of Educating the Players Module.

  • Work through all six files.
  • Discuss ah-has and wonders.

Your Objective: Design a Loading Screen Graphic

We need you to turn important cyberbullying facts, like the impact of harassment or the power of an upstander, into game images. A player might scroll past a sentence about bullying, but they won't ignore a visual Health Bar that is draining to show the percent of students who have had health issues related to cyberbullying or a shield of facts on how to block a cyberbullying attack. Your mission is to create a visual that shows the damage cyberbullying causes, helps players visualize how to handle it, or how to step in to help others.

Step 1. You will need to study the facts. Explore 6.Q5 The Facts of Cyberbullying and choose the fact that stands out to your most.

  • Turn and talk with a partner or group to share the fact you each choose and what made you choose that one. 

Step 2. Check out these 6.Q5 Visual Metaphor Examples to spark some ideas. 

  • Think of how you could design a similar visual metaphor image to display the fact of your choice in your video game.

Step 3. Create your visual metaphor image. You will need to wait for instructions from your teacher about what designing tool you are allowed to use. This could include: 

  • Canva
  • Google Slides
  • Hand-drawn and uploaded

Step 4. Add the image you create to your Player Conduct and Safety Portfolio on the Quest 5: Educate the Players slides.

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

2. Digital Citizen
a. Cultivate and manage their digital identity and reputation, and are aware of the permanence of their actions in the digital world.
b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

d. Manage their data to maintain digital privacy and security, and are aware of data-collection technology used to track their navigation online.