cybersafety

Q5 Cyberbullying: Interaction Analyzer

6. Cyber Smart

Welcome to the Safety Division

Welcome to the Safety Division. We've received reports of player misconduct, and we need your help to clean up the servers. Sometimes it's just friendly banter between teammates, but other times it's serious cyberbullying that puts players at risk. It is up to you to read the chat logs, analyze the context, and make the right call.

Your mission today is high-stakes: review the evidence, interpret the interactions, and choose the correct Safety Protocol to resolve the situation. Be careful, a wrong choice could ban an innocent player or leave a bully unchecked.

Discussion question to think about as you play the video below:

  • What makes cyberbullying different than teasing, being mean, or a conflict with someone else?

What is Cyberbullying?

Direct link (3:06 min.)

Training as a Full Team

Before you handle active cases, together as a team (your class) we need to review the four types of interactions you may encounter:

  • Teasing: Friendly joking between equals.
  • Conflict: A disagreement or argument where both sides have power.
  • Mean Moments: A one-time hurtful comment done in anger.
  • Cyberbullying: Repeated, intentional aggression where one person has more power than the other.

Step 1. Run the Identify Behavior Module within the training app and discuss each scenario.

  • One everyone on the team understands the four types of interactions, move onto Step 2.

Step 2. As a team (your class), analyze three specific cases in the Game Tutorial within the training app.

  • Together you will need to look at the chat evidence and clues to decide what type of interaction you are dealing with, and the proper protocols to address them.

Training in a Small Team

It’s time to level up your individual safety division skills. In your small squads, you’ll take everything you learned about teasing, conflict, mean moments, and cyberbullying and put it to work on your own practice cases. Get ready to analyze interactions, compare strategies, and sharpen your instincts before tackling the real in-game challenges.

Step 1. In groups of 2-4 team members (classmates, determined by your teacher), play the Interaction Analyzer game using the pieces and directions in the print kit.  Your teacher will have the printed copies available for you to use in your team.

Step 2. Take a photo of your printed finished game board.

  • Make sure you have permission to use the camera on your phone, classmate's phone, or another digital camera that your teacher provides.
  • If you played the digital version, download or copy your Mission Debrief image as shown below.

Step 3. Add your picture or image to your Player Conduct and Safety Portfolio on the Quest 5: Interaction Analyzer slide.



MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

2. Digital Citizen
a. Cultivate and manage their digital identity and reputation, and are aware of the permanence of their actions in the digital world.
b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
c. Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.

d. Manage their data to maintain digital privacy and security, and are aware of data-collection technology used to track their navigation online.