troubleshooting

Q4 Trouble: Breakout

8. Troubleshooting

Troubleshooting Breakout Challenge Activity

Note: If you do not know what a 21T4S Digital Breakout Activity is, open the content box above the Printer icon, read and watch the video for hints.

When ready, open this link or click on the image below.

If you need help, check with your teacher about working with others or for tips on getting started. Good luck!

Computer laptop with ERROR! on the screen

Hints:

  • Start the timer!
  • Start with the laptop image on the page and locate a hyperlink.
  • Move your mouse (or cursor) around the screen to see where any additional links to other pages, documents, or forms are located. Some of these will take you to interactive activities to solve to earn a key or passcode to a lock.
  • Enter all the lock keys and press SUBMIT to see if you won.

Once you unlock it, you might want to take a screenshot of the Award for your portfolio or check with your teacher.

Please tell us what you think of this Breakout Activity so we can meet your needs. Teachers and students, please use this link for a short survey about this breakout. 

MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
a. Students connect their learning needs, strengths and interests to their goals and use technology to help achieve them and reflect on their progress.
c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
d. Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.

3. Knowledge Constructor
c. Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
d. Students build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.

6. Creative Communicator
a. Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
b. Students create original works or responsibly repurpose or remix digital resources into new creations.


A Digital Breakout may also be called a Digital Escape Room.

This is a web-based, game-like activity where students use clues to unlock a series of puzzles or activities to solve a challenge (or to escape a digital room).

Students frequently work together, (conference, or chat) as they work to locate and solve clues.

For additional help  to solve a breakout view this short video (3:44).