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Q4 The Escape Room: Breaking it Down

4. Digital Workspace Essentials

The Breakdown

Now that you have a complete digital escape room blueprint, looking at the whole project might feel a little overwhelming. How do you actually get it all done?

You are going to take the project management skills you learned in Quest 3 and use them to decompose (break down) this massive mission into small, bite-sized tasks. To help us do this, we'll use an AI project manager along with your Google Tasks or Microsoft To Do app.

Step 1. Go back to the Digital Escape Room Planner spreadsheet you completed with your team on the last Quest page. It should be in your Thing 4 Q4 Folder or in Shared with Me, and should be moved to your Thing 4 Q4 Folder. 

  • Find the Goblin Tools Prompt Generator sheet. It should be the second tab on the bottom.
  • The information you add to the planner (first tab) is used to automatically write a highly specific AI prompt based on all your choices!

Screenshot of the tabs at the bottom of the sheet with the second tab highlighted.


Goblin Assistant ~ Using Your Info.

Step 2. To use Goblin Tools with to-do or task list assistance, complete the following instructions:

  • Select the box with your team prompt. It should start in row 4.
  • Right-click in the box and select Copy, or go to the top menus and select Edit > Copy 
  • Go to the Goblin Tools Magic ToDo page.
  • Paste (Right-click, then paste, or go to Edit> Paste) your prompt into the field provided.
    • Select TURN INTO TASKS
    • SEND RESULTS TO MAGIC TODO
    • GO SEE!
  • Read through the generated tasks and make adjustments if needed by using the Magic tool.
    • Break tasks down further, such as:
      • Estimated time
      • Reordering tasks
      • One task becoming two tasks
  • Each team member should add the tasks to a new Google Tasks or Microsoft To Do list.

Step 3. Take a screenshot of your list and add it to your Drive/OneDrive T4 Q4 Folder.

MITECS   Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
d. Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.

6. Creative Communicator
a. Students choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.