Q.4 Digital Wallet: Introduction
Introduction
The Studio Scenario: You've got the gear, and the videos are looking great. Now, money is entering the picture. Maybe you need to pay a classmate who helped edit your video, buy a digital graphic for your channel logo, or set up a way to receive prize money for your upcoming trivia show. It’s time to activate your digital wallet, but you have to play it smart.
learning objectives
I can:
- Explain how digital wallets work.
- Identify when you need adult permission or assistance to use one safely.
- Protect my personal and financial information by using secure payment practices.
- Evaluate digital payment options and transaction details to choose a safe way to send or receive money.

Connect with a Media Club Crew Member and discuss the following:
- Why do you think it feels easier to spend "virtual" money on a screen compared to counting out physical cash in your hand?
What happens if you accidentally send $20 to the wrong username on a digital pay app? How is that different from buying an item at a regular store?
Competencies & Standards
MITECS Michigan Integrated Technology Competencies for Students, and
1. Empowered Learner
a. Articulate and set personal learning goals, developing strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.
2. Digital Citizen
a. Cultivate and manage their digital identity and reputation, and are aware of the permanence of their actions in the digital world.
b. Engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
d. Manage their data to maintain digital privacy and security, and are aware of data-collection technology used to track their navigation online.
3. Knowledge Constructor
a. Plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
b. Evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.
d. Build knowledge by actively exploring real-world issues and problems, developing ideas and theories, and pursuing answers and solutions.
4. Creative Communicator
a. Choose the appropriate platforms and digital tools for meeting the desired objectives of their creation or communication.
b. Create original works or responsibly repurpose or remix digital resources into new creations.
c. Use digital tools to visually communicate complex ideas to others.|
d. Publish or present content that customizes the message and medium for their intended audiences.
Websites and Documents
None

