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Q3 Digital Deceptions: Vocabulary

19. Smart Cart

Key Vocabulary

AI Deepfake: AI Deepfake is realistic video, audio, or image media generated by artificial intelligence to make a person appear to say or do something they never actually did.

Clickbait: Clickbait is eye-catching text, thumbnails, or headlines designed to manipulate users into clicking a link, often by exaggerating or twisting the truth.

Curiosity Gap: A curiosity gap is a writing trick that gives you just enough information to make you curious, but hides key details so you are forced to click to find out.

Disinformation: Disinformation is false or misleading information created and spread on purpose to deceive, confuse, or harm people.

Fraudulent: Fraudulent is the crime of using dishonest methods to take something valuable from another person. 

Hacker: A hacker is a person who gains unauthorized access to data on computers and networks in unexpected ways. 

Misinformation: Misinformation is false or misleading information shared by mistake, without the intent to cause harm.

Phishing: Phishing is a scam where hackers send fake emails, DMs, or text messages pretending to be trusted companies or creators to steal account passwords or personal data.

Ragebait: Ragebait is online content specifically engineered to make people angry or outraged, so they leave comments, share the post, and boost its algorithm views.

Scam: A scam is a scheme or offer that is dishonest.

Social Engineering: Social Engineering is a psychological trick used by scammers to gain your trust and manipulate you into making a mistake, like giving away sensitive information or money.

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MITECS Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
a. Connect their learning needs, strengths, and interests to their goals and use technology to help achieve them and reflect on their progress.
c. Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
 

2. Digital Citizen
a. Manage their digital identity and understand the lasting impact of their online behaviors on themselves and others, and make safe, legal, and ethical decisions in the digital world.
c. Safeguard their well-being by being intentional about what they do online and how much time they spend online.
d. Take action to protect their digital privacy on devices and manage their personal data and security while online.

5. Computational Thinker
b. Collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.

6. Creative Communicator
b. Create original works or responsibly repurpose or remix digital resources into new creations.


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