buyer beware

Q1 Media Crew: Smart Consumer

19. Smart Cart

The Shopping Test: Become a certified Smart Consumer

Before you can hit "record" on your new studio, you have to buy the gear. 

You’ve researched the gear, audited the sellers, and made your official pitch. But before the principal hands over the $1,000 Media Club budget, the district needs absolute proof that you won't accidentally spend their money on counterfeit equipment.

Welcome to the Studio Build: Shop Smarter simulation.

In this final Q1 challenge, you will be thrown into a digital shopping simulator. Your mission is to navigate the storefronts, dodge the drop-shipping scams, and spot the counterfeit traps before you hit the checkout button. 

Let's all aim to get the certificate below.

Certified Smart Consumer Certificate with game score, title, and date. This is an example of what they will get after successfully completing the challenge.

Your Mission Instructions

Read all of the instructions below before launching the activity.

  • When in the activity:
    • Spot the Scams: Use everything you learned in the Media Gear Production Chart to identify the red flags in the simulated online stores.
    • Claim Your Reward: Once you successfully beat the simulation and prove you are a savvy shopper, the system will award you an official Shop Smarter Certificate.
    • Capture the Evidence: Take a screenshot of your certificate. Make sure your name and the completion badge are clearly visible!
  • Update Your T19 Portfolio: Upload the screenshot to your Student Portfolio. This is your official proof to the Faculty Advisor that you are ready to be an authorized buyer for the Media Club.

NOW ~ Enter the Simulator: Launch the Studio Build: Shop Smarter activity or select the image below.

Media Studio Shopper icon directly linked to website activity.



MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
a. Connect their learning needs, strengths and interests to their goals and use technology to help achieve them and reflect on their progress.
c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

2. Digital Citizen
a. Manage their digital identity and understand the lasting impact of their online behaviors on themselves and others, and make safe, legal, and ethical decisions in the digital world.
c. Safeguard their well-being by being intentional about what they do online and how much time they spend online.
d. Take action to protect their digital privacy on devices and manage their personal data and security while online.

3. Knowledge Constructor
a. Use effective research strategies to find resources that support their learning needs, personal interests, and creative pursuits.
b. Evaluate the accuracy, validity, bias, origin, and relevance of digital content.
c. Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
d. Build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.

5. Computational Thinker
b. Collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.