buyer beware

Q1 Media Crew: The Startup Pitch

19. Smart Cart

The Real Work Begins

Now that the Media Club has secured its funding, the real work begins! Before the school administration releases the money to buy your gear, you must submit a formal Purchase Proposal defining your club’s production style and the exact equipment package needed to launch it.

The video in the introduction includes just a few ways a media club can create content. Your team needs to decide what direction you want to take and what products you will need to shop for.

Phase 1. Production Style

  • Open, copy, and save the Q1 Media Gear Production Chart or the Q1 Startup Pitch Slide Deck. 
    • You may choose the format your group would like to use.
    • Create a Thing 19 folder, place your copy in it, and share it with your team & your teacher.
  • Review the four distinct school media reporting styles. Each one allows your club to create a completely different type of content.

Phase 2. The Spec-Check

  • In your group, debate which production style your team wants to pitch. Look closely at the technical specifications (specs) for your chosen package to build your argument.

Phase 3. Compare Products and Review 

  • Compare the total cost of your chosen package with your club's strict $1,000 limit. 

Phase 4. Check for Scams and Defend Your Choice

  • On your Media Gear Production Chart, write three specific reasons why your group chose this kit over the other two. 
  • To convince the principal, you must use your technical vocabulary words. 

Phase 5. Submit for Approval: The Official Pitch

  • Save and share your completed Media Gear Production Chart and your final purchase recommendation with your teacher.


MITECS  Michigan Integrated Technology Competencies for Students, and

ISTE Standards for Students

1. Empowered Learner
a. Connect their learning needs, strengths and interests to their goals and use technology to help achieve them and reflect on their progress.
c. Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

2. Digital Citizen
a. Manage their digital identity and understand the lasting impact of their online behaviors on themselves and others, and make safe, legal, and ethical decisions in the digital world.
c. Safeguard their well-being by being intentional about what they do online and how much time they spend online.
d. Take action to protect their digital privacy on devices and manage their personal data and security while online.

3. Knowledge Constructor
a. Use effective research strategies to find resources that support their learning needs, personal interests, and creative pursuits.
b. Evaluate the accuracy, validity, bias, origin, and relevance of digital content.
c. Curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
d. Build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.

5. Computational Thinker
b. Collect data or identify relevant data sets, use digital tools to analyze them and represent data in various ways to facilitate problem-solving and decision-making.